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@lesley@mastodon.gamedev.place

2026-02-28 20:04 UTC

@mjk@hachyderm.io I've read that people rely on computed goto or, more recently, Clang's tail call annotations for interpreter loop too

Replies (1)

  • @mjk@hachyderm.io 2026-02-28 20:10

    @lesley@mastodon.gamedev.place I wish this was possible on the GPU, but it's a long ways off! (especially because WebGPU is the least common denominator of all the other graphics APIs)

    Open ##2840150