2025-01-08 15:18 UTC
I've just announced my new (blazing-fast) kernel for implicit surfaces: https://mattkeeter.com/projects/fidget
It's got something for everyone: Cool graphs! Multithreaded WebAssembly! Terrible mesh topology! JIT compilers!
After three years, I'm excited to finally show it off to a wider audience 😎
Replies (6)
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@lritter@mastodon.gamedev.place 2025-01-08 15:30
@mjk@hachyderm.io this is a nice best-of implicit surface techniques! great work
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@mrsbeanbag@ieji.de 2025-01-08 15:44
@mjk@hachyderm.io wow, 10000.0 years well spent
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@jcreed@mastodon.social 2025-01-08 18:55
@mjk@hachyderm.io really cool project! dumb question, and I'm sorry this is maybe over-fixating on the demo and not the underlying library despite your plea to not do exactly that :) but I'm just curious --- do you reckon that what I'm seeing here is merely some near-plane culling/clipping?
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@josi@fosstodon.org 2025-01-08 23:27
@mjk@hachyderm.io this looks like rust!
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@sarna@types.pl 2025-01-09 09:28
@mjk@hachyderm.io collab with bauble.studio when?
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@s_ol@merveilles.town 2025-03-24 16:40
@mjk@hachyderm.io oh, i missed this in january! Great work on the writeup, at least for me it hit the perfect level of detail and examples/diagrams and made for a very nice read :)